#version 400 core

#define POSITION		0
#define TEXCOORD		4

precision highp float;
precision highp int;
layout(std140, column_major) uniform;

uniform mat4 MVP;

layout(location = POSITION) in vec2 Position;

void main()
{
	gl_Position = MVP * vec4(Position, 0.0, 1.0);
}
